FEZ Pecha Kucha

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FEZ: A 2D Game made in 3D Drew Okenfuss

Transcript of FEZ Pecha Kucha

FEZ: A 2D Game made in 3D

FEZ: A 2D Game made in 3DDrew Okenfuss

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Flat GameplayRotate the Map

The game plays in a flat state but the world is actually 3d2

New way to traverse the maps

Traveling around the maps is much different with the ability to rotate the map3

Relatively large mapsVerticality is essential

Just looking in a flat sense, the maps have a strong component of verticality and are very tall4

Changes how you think about maps

From the top left picture, you cannot see the door in the bottom right picture5

Finding and Collecting Cubes

There is both the challenge of spotting the cubes and actually getting to the cubes6

Branching World Map

The levels are not connected in a linear fashion, but rather, they are branching off of each other into smaller groups of levels 7

Similar to Antichamber- Innovative puzzles

- Branching Map

While Antichamber is not 2D, it does have similar underlying gameplay elements8

Player InvolvementNo structured objectivesComplete freedom

The player can choose where to go and what to do at any point in the game9