Net Sppt

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NETS- Performance Indicator(s) General Preparation Proficiencies Developed Artifact and Link Reflection I. Facilitate and Inspire Student Learning and Creativity Ia. promote, support, and model creative and innovative thinking and inventiveness. Ib. engage students in exploring real- world issues and solving authentic problems using digital tools and resources. Ic. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. 3. Use technology tools and information resources to increase productivity, promote creativity and facilitate student learning. 5. Use technology resources to facilitate higher-order and complex thinking skills, including problem- solving, critical thinking, informed decision making, knowledge construction, and creativity. 6. Use technology to locate, evaluate, and collect information from a variety of resources 7. Use technology to locate, evaluate, and collect information from a variety or sources. 9. Use technology in the development of strategies for solving problems in the real world. 12. Evaluate and select new information resources and technological innovations based on their appropriateness to specific tasks. WebQuest WebQuest Evaluatio n I created this webquest as a tool to help me in my future teaching endeavors. This webquest is a great lesson that can be used throughout my teaching career. This goes through all of the processes in creating a fish tank. It helps the kids realize that all of the organisms have adapted to their own life and environment. This activity helped me as I worked on my own webquest. It showed me what to do and what not to do throughout all of the processes. The number one thing that I learned was that the webquest needs to be something that is engaging and not just regurgitation. Ia. promote, support, and model creative and innovative thinking and inventiveness. Ib. engage students in exploring real- world issues and solving authentic problems using digital tools and resources. Ic. promote student reflection using 3. Use technology tools and information resources to increase productivity, promote creativity and facilitate student learning. 5. Use technology resources to facilitate higher-order and complex thinking skills, including problem- solving, critical thinking, informed decision making, knowledge construction, and creativity. Kidspirat on This is a file that shows my life wrapped into one graphic organizer. This tells you my background. It also tells you everything from my pets to my best friends. Kidspiration can be helpful when it comes to the classroom. The students can use this program when they have to study and need an organized lesson. Teachers may also use this to give an organized copy of their lesson plan to their students.

Transcript of Net Sppt

Page 1: Net Sppt

NETS- Performance Indicator(s)

General Preparation Proficiencies

Developed

Artifact and Link

Reflection

I. Facilitate and Inspire Student Learning and Creativity

Ia. promote, support, and model creative and innovative thinking and inventiveness.Ib. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.Ic. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.

3. Use technology tools and information resources to increase productivity, promote creativity and facilitate student learning. 5. Use technology resources to facilitate higher-order and complex thinking skills, including problem-solving, critical thinking, informed decision making, knowledge construction, and creativity. 6. Use technology to locate, evaluate, and collect information from a variety of resources7. Use technology to locate, evaluate, and collect information from a variety or sources. 9. Use technology in the development of strategies for solving problems in the real world. 12. Evaluate and select new information resources and technological innovations based on their appropriateness to specific tasks.

WebQuest

WebQuest Evaluation

I created this webquest as a tool to help me in my future teaching endeavors. This webquest is a great lesson that can be used throughout my teaching career. This goes through all of the processes in creating a fish tank. It helps the kids realize that all of the organisms have adapted to their own life and environment. This activity helped me as I worked on my own webquest. It showed me what to do and what not to do throughout all of the processes. The number one thing that I learned was that the webquest needs to be something that is engaging and not just regurgitation.

Ia. promote, support, and model creative and innovative thinking and inventiveness.Ib. engage students in exploring real-world issues and solving authentic problems using digital tools and resources.Ic. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes.

3. Use technology tools and information resources to increase productivity, promote creativity and facilitate student learning. 5. Use technology resources to facilitate higher-order and complex thinking skills, including problem-solving, critical thinking, informed decision making, knowledge construction, and creativity. 6. Use technology to locate, evaluate, and collect information from a variety of resources7. Use technology to locate, evaluate, and collect information from a variety or sources. 9. Use technology in the development of strategies for solving problems in the real world. 12. Evaluate and select new information resources and technological innovations based on their appropriateness to specific tasks.

Kidspiraton

This is a file that shows my life wrapped into one graphic organizer. This tells you my background. It also tells you everything from my pets to my best friends. Kidspiration can be helpful when it comes to the classroom. The students can use this program when they have to study and need an organized lesson. Teachers may also use this to give an organized copy of their lesson plan to their students.

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I. Design and Develop Digital-Age Learning Experiences and Assessments

2a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.2b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.2c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.2d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.

3. Use technology tools and information resources to increase productivity, promote creativity, and facilitate academic learning. (I, III, IV, V)4. Use content-specific tools (e.g., software, simulation, environmental probes, graphing calculators, exploratory environments, Web tools) to support learning and research. (I, III, V)9. Use technology in the development of strategies for solving problems in the real world. (I, III, V)10. Observe and experience the use of technology in their major field of study. (III, V)12. Evaluate and select new information resources and technological innovations based on their appropriateness to specific tasks. (I, III, IV, V)15. Exhibit positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity. (V, VI)

Assignments That Matter

Our group did the assignment that matters project and in the project we had to base our technology lesson off of another lesson that we found. We also had to relate to that lesson the rest of the presentation. This powerpoint was completed throughout the semester with the help of our group. At the end we had to evaluate everyone’s efforts.

2a.design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.2b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.2c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.2d. provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.

3. Use technology tools and information resources to increase productivity, promote creativity, and facilitate academic learning. (I, III, IV, V)4. Use content-specific tools (e.g., software, simulation, environmental probes, graphing calculators, exploratory environments, Web tools) to support learning and research. (I, III, V)9. Use technology in the development of strategies for solving problems in the real world. (I, III, V)10. Observe and experience the use of technology in their major field of study. (III, V)12. Evaluate and select new information resources and technological innovations based on their appropriateness to specific tasks. (I, III, IV, V)15. Exhibit positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity. (V, VI)

Webpage

I had the most fun creating this webpage, because I got to incorporate some of my personality into it. It helped to have multiple people around and to all learn webnode together. Webnode was very easy to work and I found out how to do things rather quickly. This gave me a chance to get my portfolio online.

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I. Model Digital-Age Work and Learning

3a.design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.3b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.3c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.

3. Use technology tools and information resources to increase productivity, promote creativity, and facilitate academic learning. 5. Use technology resources to facilitate higher order and complex thinking skills, including problem solving, critical thinking, informed decision making, knowledge construction, and creativity. 6. Collaborate in constructing technology-enhanced models, preparing publications, and producing other creative works using productivity tools. 11. Use technology tools and resources for managing and communicating information (e.g., finances, schedules, addresses, purchases, correspondence).

12. Evaluate and select new information resources and technological innovations

Choice Project 1

Choice Project 2

These projects were a great way to see the new technology that is arising. It was fun to be able to see the things we can use in our classroom and who they would help. The students would really benefit out of all of these new gadgets.

I. Promote and Model Digital Citizenship and Responsibility

4a. identify and define authentic problems and significant questions for investigation.4b. plan and manage activities to develop a solution or complete a project.4c. collect and analyze data to identify solutions and/or make informed decisions

3. Use technology tools and information resources to increase productivity, promote creativity, and facilitate academic learning. 11. Use technology tools and resources for managing and communicating information (e.g., finances, schedules, addresses, purchases, correspondence). 13. Use a variety of media and formats, including telecommunications, to collaborate, publish, and interact with peers, experts, and other audiences.

Discussion Board

This discussion board gave us a great way to communicate about teaching. We got to experience all of this from other people’s eyes and let them voice their opinions.

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I. Engage in Professional Growth and Leadership5a. advocate and practice safe, legal, and responsible use of information and technology.5c. demonstrate personal responsibility for lifelong learning.5d. exhibit leadership for digital citizenship.

3. Use technology tools and information resources to increase productivity, promote creativity, and facilitate academic learning. 10. Observe and experience the use of technology in their major field of study. 15. Exhibit positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.

Filamentality This is my Hotlist. It has plenty of links to help me out with any planning or even gives me some websites that have fun games in them for my students. This helped me because I can always look back if I need a reference for lesson plans.

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